Navmesh surfaces not updating after walls set false with maze generater script - Questions & Answers - Unity Discussions
Por um escritor misterioso
Last updated 17 junho 2024
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so I have a maze generation that sets walls to false to create the maze and I have a navgesh surface on the maze prefab but the navgesh is not updating and creating a path through the walls that are set to false using System.Collections; using System.Collections.Generic; using UnityEngine.AI; using UnityEngine; public class MazeGenerator : MonoBehaviour { [Range(5, 500)] public int mazeWidth = 100, mazeHeight = 100; public int startX, startY; MazeCell[,] maze; Vector2Int c
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Unity - Manual: NavMesh Surface
Steam Workshop::fek
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Unreal Engine 5.0 Release Notes Unreal Engine 5.0 Documentation
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Unity - Manual: NavMesh Surface
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What Is On (Secret) Sale?
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How to use Unity NavMesh Pathfinding! (Unity Tutorial)
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IMI Showtime - HTW Berlin
Steam Workshop::Garry's mod mod collection part 3
Steam Workshop::Poop
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How to use Unity NavMesh Pathfinding! (Unity Tutorial)
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