Never Battle Alone”: Egirls and the Gender(ed) War on Video Game Live Streaming as “Real” Work - Christine H. Tran, 2022

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Last updated 17 junho 2024
Never Battle Alone”: Egirls and the Gender(ed) War on Video Game Live  Streaming as “Real” Work - Christine H. Tran, 2022
Never Battle Alone”: Egirls and the Gender(ed) War on Video Game Live  Streaming as “Real” Work - Christine H. Tran, 2022
PDF) “Never Battle Alone”: Egirls and the Gender(ed) War on Video Game Live Streaming as “Real” Work
Never Battle Alone”: Egirls and the Gender(ed) War on Video Game Live  Streaming as “Real” Work - Christine H. Tran, 2022
Obscene, pornographic, or otherwise objectionable”: Biased definitions of sexual content in video game live streaming
Never Battle Alone”: Egirls and the Gender(ed) War on Video Game Live  Streaming as “Real” Work - Christine H. Tran, 2022
Verified play, precarious work: GamerGate and platformed authenticity in the cultural industries - Nelanthi Hewa, Christine H. Tran, 2023
Never Battle Alone”: Egirls and the Gender(ed) War on Video Game Live  Streaming as “Real” Work - Christine H. Tran, 2022
Gender moderation and moderating gender: Sexual content policies in Twitch's community guidelines
Never Battle Alone”: Egirls and the Gender(ed) War on Video Game Live  Streaming as “Real” Work - Christine H. Tran, 2022
A Systematic Literature Review of Inclusion and Representativity of Women in Videogame Live Streaming Between 2017–2023
Never Battle Alone”: Egirls and the Gender(ed) War on Video Game Live  Streaming as “Real” Work - Christine H. Tran, 2022
When paratexts become texts: de-centering the game-as-text
Never Battle Alone”: Egirls and the Gender(ed) War on Video Game Live  Streaming as “Real” Work - Christine H. Tran, 2022
Nothing but a “titty streamer”: legitimacy, labor, and the debate over women's breasts in video game live streaming
Never Battle Alone”: Egirls and the Gender(ed) War on Video Game Live  Streaming as “Real” Work - Christine H. Tran, 2022
Never give up, never surrender: Game live streaming, neoliberal work, and personalized media economies
Never Battle Alone”: Egirls and the Gender(ed) War on Video Game Live  Streaming as “Real” Work - Christine H. Tran, 2022
Why Do We Only Get Anime Girl Avatars? Collective White Heteronormative Avatar Design in Live Streams - Noel Brett, 2022
Never Battle Alone”: Egirls and the Gender(ed) War on Video Game Live  Streaming as “Real” Work - Christine H. Tran, 2022
PDF) BBM is like match.com: social networking and the digital mediation of teen's sexual cultures
Never Battle Alone”: Egirls and the Gender(ed) War on Video Game Live  Streaming as “Real” Work - Christine H. Tran, 2022
PDF) “Never Battle Alone”: Egirls and the Gender(ed) War on Video Game Live Streaming as “Real” Work
Never Battle Alone”: Egirls and the Gender(ed) War on Video Game Live  Streaming as “Real” Work - Christine H. Tran, 2022
Never give up, never surrender: Game live streaming, neoliberal work, and personalized media economies
Never Battle Alone”: Egirls and the Gender(ed) War on Video Game Live  Streaming as “Real” Work - Christine H. Tran, 2022
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